A Testbed for Evaluating AI Research Systems in Commercial Games

David W. Aha, Matthew Molineaux, and Philip Moore

Many AI researchers want to test the utility of their prototypes in complex task environments, such as those defined by commercial gaming simulators. Also, many developers of commercial games need to solve tasks (e.g., game balancing, providing rational agent behaviors) that can be addressed by these systems. However, integrating them with gaming simulators requires substantial effort. We will demonstrate TIELT, a testbed designed to assist with evaluating research prototypes in these task environments.

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