Difficulty Scaling through Incongruity

Giel van Lankveld, Pieter Spronck, Matthias Rauterberg

In this paper we discuss our work on using the incongruity measure from psychological literature to scale the difficulty level of a game online to the capabilities of the human player. Our approach has been implemented in a small game called Glove.

URL: http://www.cs.unimaas.nl/p.spronck/Pubs/AIIDE08_Lankveld.pdf

Subjects: 1.8 Game Playing; 6. Computer-Human Interaction

Submitted: Jul 24, 2008

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