CIG: Cultural Islands and Games

John Dickerson, M. Vanina Martinez, Diego Reforgiato, V.S. Subrahmanian

In this paper, we propose the concept of a "cultural island" -- a framework with which users can virtually immerse themselves within a culture, friendly or not. Cultural islands provide a virtual world technology for a wide range of applications ranging from sampling tourist destinations to helping national security and defense analysts understand how best to reason about a particular part of the world. In this paper, we describe a formal architecture for cultural islands, and describe a prototype implementation of part of this architecture. We show how our framework has been used to build an initial prototype game appropriate for training members of the US military.

Subjects: 2. Architectures; 6.4 Virtual Reality

Submitted: Jun 19, 2008

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