Modeling the Story Facilitation of Game Masters in Multi-Player Role-Playing Games

Anders Drachen, Michael Hitchens, Ruth Aylett, Sandy Louchart

Inherent in all forms of interactive storytelling is the problem of reconciling freedom of the user with requirements for pre-authored plot. In non-digital Role-Playing Games (RPGs), Game Masters (GMs) constantly encounter and solve this problem, facilitating collaborative, interactive storytelling in real-time. In this study, the various theories of GM operations are combined with experiences from a three-year project on storytelling and player interactions in multi-player RPGs; to present a model of the cognitive process of GM operations in RPGs.

This page is copyrighted by AAAI. All rights reserved. Your use of this site constitutes acceptance of all of AAAI's terms and conditions and privacy policy.