Artificial Intelligence and Interactive Entertainment
Papers from 2000 AAAI Spring Symposium
Wolff Dobson, Program Chair
Technical Report SS-00-02. Published by The AAAI Press, Menlo Park, California. This technical report is also available in book and CD format.
Please Note: Abstracts are linked to individual titles, and will appear in a separate browser window. Full-text versions of the papers are linked to the abstract text. Access to full text may be restricted to AAAI members. PDF file sizes may be large!
Contents
Some Issues in AI Engine Design / 1
Marc S. Atkin, Gary W. King, David L. Westbrook and Paul R. Cohen
Parameterized Action Representation and Natural Language Instructions for Dynamic Behavior Modification of Embodied Agents / 6
Norman I. Badler, Rama Bindiganavale, Jan Allbeck, William Schuler,
Liwei Zhao, Seung-Joo Lee, Hogeun Shin and Martha Palmer
Natural Language Control and Paradigms of Interactivity / 11
Marc Cavazza and Ian Palmer
Warp Speed: Path Planning for Star Trek reg.: Armada / 18
Ian Lane Davis
Towards More Human-Like Computer Opponents / 22
Michael Freed, Travis Bear, Herrick Goldman, Geoffrey Hyatt, Paul Reber and Josh Tauber
Cognitive Multi-Character Systems for Interactive Entertainment / 27
John Funge and Steven Shapiro
Modeling Users’ Emotions during Interactive Entertainment Sessions / 30
Piotr Gmytrasiewicz and Christine Lisetti
Nonlinear Dynamic Systems for Autonomous Agents Navigation / 36
Siome Goldenstein, Dimitris Metaxas, and Edward Large
It Knows What You're Going to Do: Adding Anticipation to a Quakebot / 41
John E. Laird
The Integration of Autonomous and Scripted Behavior through Task Management / 51
Lars Lidén
A Neo-Aristotelian Theory of Interactive Drama / 56
Michael Mateas
Hierarchical Grouping in Artificial Intelligence / 62
Mark Mortimer
Building Characters: A Form of Knowledge Acquisition / 66
Yusuf Pisan
Shortcuts to Kaos: Complex Behavior from Simple Dynamics / 70
Gary Ushaw and Gordon Bell
The Artificial Emotion Engine(TM), Driving Emotional Behavior / 76
Ian Wilson
Creating Interactive Narrative Structures: The Potential for AI Approaches / 81
R. Michael Young
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