Artificial Intelligence and Interactive Entertainment II
Papers from 2002 AAAI Spring Symposium
Ken Forbus and Magy Seif El-Nasr, Program Cochairs
Technical Report SS-02-01. Published by The AAAI Press, Menlo Park, California. This technical report is also available in book and CD format.
Please Note: Abstracts are linked to individual titles, and will appear in a separate browser window. Full-text versions of the papers are linked to the abstract text. Access to full text may be restricted to AAAI members. PDF file sizes may be large!
Contents
Directable Synthetic Characters / 1
Mazin Assanie
Intelligent Modeling of the User in Interactive Entertainment / 8
Carole R. Beal, Joseph Beck, David Westbrook, Marc Atkin, and Paul Cohen
Sex, Lies, and Video Games: An Interactive Storytelling Prototype / 13
Marc Cavazza, Fred Charles, and Steven J. Mead
Conversation Starters: Using Spatial Context to Initiate Dialogue in First Person Perspective Games / 18
David B. Christian, Mark O. Riedl, and R. Michael Young
Story Visualization Techniques for Interactive Drama / 23
Magy Seif El-Nasr
Enabling and Recognizing Strategic Play in Strategy Games: Lessons from Sun Tzu / 29
Andrew S. Gordon
Virtual Humans as Participants vs. Virtual Humans as Actors / 35
Andrew Gordon and Mike van Lent
Designing an Ontology for Artificial Intelligence in the Narrative Arts / 39
Nancy L. Green
New Challenges for Character-Based AI for Games / 41
Damián Isla and Bruce Blumberg
Efficient, Realistic NPC Control Systems using Behavior-Based Techniques / 46
Aaron Khoo, Greg Dunham, Nick Trienens, and Sanjay Sood
A Test Bed for Developing Intelligent Synthetic Characters / 52
John E. Laird, Mazin Assanie, Benjamin Bachelor, Nathan Benninghoff, Syed Enam, Bradley Jones, Alex Kerfoot, Colin Lauver, Brian Magerko, Jeff Sheiman, Devvan Stokes, and Scott Wallace
Transferable Multi-Modal Dialogue Systems for Interactive Entertainment / 57
Oliver Lemon
Keeping in Touch: Agents Reporting from Collaborative Virtual Environments / 62
Brian Logan, Mike Fraser, Daniel Fielding, Steve Benford, and Chris Greenhalgh
A Behavior Language for Story-Based Believable Agents / 68
Michael Mateas and Andrew Stern
A Proposal for an Interactive Drama Architecture / 76
Brian Magerko
Conversational Agents for Game-Like Virtual Environments / 82
Thomas William Morris
Artificial Actors for Real World Environments / 87
Matthew Roberts
New Ideas in Pathfinding / 95
Peter Yap
Towards Implementation of Social Interaction / 98
Robert Zubek
Making the Human Care: On Building Engaging Bots / 103
Robert Zubek and Aaron Khoo
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