Artificial Intelligence in Adversarial Real-Time Games
Papers from the 2015 AIIDE Workshop
Michael Buro, Santiago Ontañón, Cochairs
AAAI Technical Report WS-15-20
published by The AAAI Press, Palo Alto, California
This technical report is also available in book format.
Contents
Planning in RTS Games with Incomplete Action Definitions via Answer Set Programming / 2
Marcello Balduccini, Alberto Uriarte, Santiago Ontañón
Robustness and Flexibility of GHOST / 9
Julien Fradin, Florian Richoux
StarCraft Unit Motion: Analysis and Search Enhancements / 15
Douglas Philip Schneider, Michael Buro
A Benchmark for StarCraft Intelligent Agents / 22
Alberto Uriarte, Santiago Ontañón
AAAI Digital Library
AAAI relies on your generous support through membership and donations. If you find these resources useful, we would be grateful for your support.