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Information Set Generation in Partially Observable Games
Last modified: 2012-07-14
Abstract
We address the problem of making single-point decisions in large partially observable games, where players interleave observation, deliberation, and action. We present information set generation as a key operation needed to reason about games in this way. We show how this operation can be used to implement an existing decision-making algorithm. We develop a constraint satisfaction algorithm for performing information set generation and show that it scales better than the existing depth-first search approach on multiple non-trivial games.
Keywords
game tree search; game theory; information sets; probabilistic reasoning; constraint satisfaction; search
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