Presentations and Authors

Last name A B C D E F G H I J K L M N O P Q R S T U V W X Y Z All


AIIDE 2012 StarCraft Competition
Michael Buro, David Churchill

Full Papers

RRT-Based Game Level Analysis, Visualization, and Visual Refinement PDF
Aaron William Bauer, Zoran Popović
Sports Commentary Recommendation System (SCoReS): Machine Learning for Automated Narrative PDF
Greg Michael Lee, Vadim Bulitko, Elliot Ludvig

Poster Papers

Spatial Game Signatures for Bot Detection in Social Games PDF
Titus Barik, Brent Harrison, David L. Roberts, Xuxian Jiang
On Case Base Formation in Real-Time Heuristic Search PDF
Vadim Bulitko, Chris Rayner, Ramon Lawrence
Fast Heuristic Search for RTS Game Combat Scenarios PDF
David Churchill, Abdallah Saffidine, Michael Buro
Planning Is the Game: Action Planning as a Design Tool and Game Mechanism PDF
Rudolf Kadlec, Csaba Toth, Martin Cerny, Roman Bartak, Cyril Brom
Glengarry Glen Ross: Using BDI for Sales Game Dialogues PDF
Tijmen Joppe Muller, Annerieke Heuvelink, Karel Bosch, van den, Ivo Swartjes
Telling Interactive Player-specific Stories and Planning for It: ASD + PaSSAGE = PAST PDF
Alejandro Jose Ramirez, Vadim Bulitko
Player Profiling with Fallout 3 PDF
Pieter Spronck, Iris Balemans, Giel van Lankveld

Doctoral Consortium

Toward a Computational Model of Character Personality for Planning-Based Narrative Generation PDF
Julio Cesar Bahamon
Research Summary PDF
Hendrik Baier

W1: Intelligent Narrative Technologies Workshop

Toward Narrative Schema-Based Goal Recognition Models for Interactive Narrative Environments PDF
Alok Baikadi, Jonathan P. Rowe, Bradford W. Mott, James C. Lester
Procedural Game Adaptation: Framing Experience Management as Changing an MDP PDF
David Thue, Vadim Bulitko
Towards an Empathizing and Adaptive Storyteller System PDF
Byung Chull Bae, Alberto Brunete, Usman Malik, Evanthia Dimara, Jermsak Jermsurawong, Nikolaos Mavridis

W2: AI in Adversarial Real-Time Games Workshop

Michael Buro
Michael Buro
Incorporating Search Algorithms into RTS Game Agents PDF
David Churchill, Michael Buro
A Dataset for StarCraft AI and an Example of Armies Clustering PDF
Gabriel Synnaeve, Pierre Bessière

W3: Musical Metacreation Workshop

Preface PDF
Philippe Pasquier, Arne Eigenfeldt, Oliver Bown
Maxine’s Turing Test – A Player-Program as Co-Ethnographer of Socio-Aesthetic Interaction in Improvised Music PDF
Ritwik Banerji
Autonomy in Music-Generating Systems PDF
Oliver Roland Bown, Aengus Martin
Creative Partnerships with Technology: How Creativity Is Enhanced Through Interactions with Generative Computational Systems PDF
Andrew Robert Brown
Computational Music Theory PDF
Georg Boenn, Martin Brain, Marina De Vos, John Ffitch
Mezzo: An Adaptive, Real-Time Composition Program for Game Soundtracks PDF
Daniel Lankford Brown

W4: Human Computation in Digital Games Workshop

Modeling Topics in User Dialog for Interactive Tablet Media PDF
Adrian Boteanu, Sonia Chernova
Metaphor Computing PDF
Dan Fu, Matt Bishop
Supporting STEM Learning With Gaming Technologies: Principles For Effective Design PDF Revised PDF
Marcela Borge, Barbara Y. White
Artificial Intelligence and Personalization Opportunities for Serious Games PDF
António Brisson, Gonçalo Pereira, Rui Prada, Ana Paiva, Sandy Louchart, Neil Suttie, Theo Lim, Ricardo Abreu Lopes, Rafael Bidarra, Francesco Bellotti, Milos Kravcik, Manuel Fradinho Oliveira