Frontmatter
Invited Talks | |
Rich Hilleman, Marek Michalowski, Zoran Popovic, Hannes Hogni Vilhjalmsson |
Full Papers
Reaching Cognitive Consensus with Improvisational Agents | |
Rania Adel Hodhod, Brian Magerko |
Evaluating Competitive Game Balance with Restricted Play | |
Alexander Jaffe, Alex Miller, Erik Andersen, Yun-En Liu, Anna Karlin, Zoran Popovic |
POMCoP: Belief Space Planning for Sidekicks in Cooperative Games | |
Owen Macindoe, Leslie Pack Kaelbling, Tomás Lozano-Pérez |
Poster Papers
Plan-Based Character Diversity | |
Alexandra Coman, Hector Munoz-Avila |
TEAM-IT : Location-Based Gaming in Real and Virtual Environments | |
Spencer John Frazier, Alex Newnan, Rajiv Maheswaran, Yu-Han Chang, Fotos Frangoudes |
Mining Rules from Player Experience and Activity Data | |
Jeremy Gow, Simon Colton, Paul Cairns, Paul Miller |
Glengarry Glen Ross: Using BDI for Sales Game Dialogues | |
Tijmen Joppe Muller, Annerieke Heuvelink, Karel Bosch, van den, Ivo Swartjes |
Demonstration Papers
RoleModelVis: A Visualization of Logical Story Models | |
Sherol Chen, Andrew Deunsing, Peter Kong, Arnav Jhala, Noah Wardrip-Fruin, Michael Mateas |
Doctoral Consortium
Assistant Agents for Sequential Planning Problems | |
Owen Macindoe |
W1: Intelligent Narrative Technologies Workshop
Toward Narrative Schema-Based Goal Recognition Models for Interactive Narrative Environments | |
Alok Baikadi, Jonathan P. Rowe, Bradford W. Mott, James C. Lester |
Gestural Interactions for Interactive Narrative Co-Creation | |
Andreya Piplica, Chris Deleon, Brian Magerko |
Towards an Empathizing and Adaptive Storyteller System | |
Byung Chull Bae, Alberto Brunete, Usman Malik, Evanthia Dimara, Jermsak Jermsurawong, Nikolaos Mavridis |
W2: AI in Adversarial Real-Time Games Workshop
CLASSQ-L: A Q-Learning Algorithm for Adversarial Real-Time Strategy Games | |
Ulit Jaidee, Hector Munoz-Avila |
W3: Musical Metacreation Workshop
Autonomy in Music-Generating Systems | |
Oliver Roland Bown, Aengus Martin |
The Melody Triangle: Exploring Pattern and Predictability in Music | |
Henrik Ekeus, Samer Abdallah, Mark Plumbley, Peter McOwan |
Algorithmically Flexible Style Composition Through Multi-Objective Fitness Functions | |
Skyler Murray, Dan Ventura |
W4: Human Computation in Digital Games Workshop
Location-Based Game Platform for Behavioral Data Collection in Disaster Rescue Scenarios | |
Spencer Frazier, Chao Huang, Yu-Han Chang, Rajiv Maheswaran |
Finding Image Regions with Human Computation and Games with a Purpose | |
Mathias Lux, Alexander Müller, Mario Guggenberger |