Presentations and Authors


Last name A B C D E F G H I J K L M N O P Q R S T U V W X Y Z All
Track:
 

Full Papers

Adapting AI Behaviors To Players in Driver San Francisco: Hinted-Execution Behavior Trees PDF
Sergio Ocio
Understanding Speech in Interactive Narratives with Crowdsourced Data PDF
Jeff Orkin, Deb Roy
Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution PDF
Noor Shaker, Georgios N. Yannakakis, Julian Togelius, Miguel Nicolau, Michael O'Neill

W2: AI in Adversarial Real-Time Games Workshop

Kiting in RTS Games Using Influence Maps PDF
Alberto Uriarte, Santiago Ontañón

W4: Human Computation in Digital Games Workshop

Artificial Intelligence and Personalization Opportunities for Serious Games PDF
António Brisson, Gonçalo Pereira, Rui Prada, Ana Paiva, Sandy Louchart, Neil Suttie, Theo Lim, Ricardo Abreu Lopes, Rafael Bidarra, Francesco Bellotti, Milos Kravcik, Manuel Fradinho Oliveira
Representing the Human to the Systems That They Use PDF
Joseph V. Cohn, Elizabeth B. O'Neill