Presentations and Authors


Last name A B C D E F G H I J K L M N O P Q R S T U V W X Y Z All
Track:
 

Full Papers

TRANSIT Routing on Video Game Maps PDF
Leonid Antsfeld, Daniel Damir Harabor, Philip Kilby, Toby Walsh
If Not Now, Where? Time and Space Equivalency in Strategy Games PDF
Baylor Wetzel, Kyle Anderson, Wilma Koutstaal, Maria Gini

Poster Papers

The Gold Standard: Automatically Generating Puzzle Game Levels PDF
David Williams-King, Jörg Denzinger, John Aycock, Ben Stephenson

Demonstration Papers

RoleModelVis: A Visualization of Logical Story Models PDF
Sherol Chen, Andrew Deunsing, Peter Kong, Arnav Jhala, Noah Wardrip-Fruin, Michael Mateas

W1: Intelligent Narrative Technologies Workshop

Organizers
Stephen G. Ware
Preface
Stephen G. Ware, Jichen Zhu, Rania Hodhod
The Intentional Fast-Forward Narrative Planner PDF
Stephen G. Ware

W4: Human Computation in Digital Games Workshop

Supporting STEM Learning With Gaming Technologies: Principles For Effective Design PDF Revised PDF
Marcela Borge, Barbara Y. White