Full Papers
TRANSIT Routing on Video Game Maps | |
Leonid Antsfeld, Daniel Damir Harabor, Philip Kilby, Toby Walsh |
If Not Now, Where? Time and Space Equivalency in Strategy Games | |
Baylor Wetzel, Kyle Anderson, Wilma Koutstaal, Maria Gini |
Poster Papers
The Gold Standard: Automatically Generating Puzzle Game Levels | |
David Williams-King, Jörg Denzinger, John Aycock, Ben Stephenson |
Demonstration Papers
RoleModelVis: A Visualization of Logical Story Models | |
Sherol Chen, Andrew Deunsing, Peter Kong, Arnav Jhala, Noah Wardrip-Fruin, Michael Mateas |
W1: Intelligent Narrative Technologies Workshop
Organizers | |
Stephen G. Ware |
Preface | |
Stephen G. Ware, Jichen Zhu, Rania Hodhod |
The Intentional Fast-Forward Narrative Planner | |
Stephen G. Ware |
W4: Human Computation in Digital Games Workshop
Supporting STEM Learning With Gaming Technologies: Principles For Effective Design | PDF Revised PDF |
Marcela Borge, Barbara Y. White |