Presentations and Authors

Last name A B C D E F G H I J K L M N O P Q R S T U V W X Y Z All


AIIDE-12 Organization
Mark Riedl, Gita Sukthankar
AAAI Director
Mark Riedl, Gita Sukthankar
AIIDE 2012 StarCraft Competition
Michael Buro, David Churchill
Invited Talks
Rich Hilleman, Marek Michalowski, Zoran Popovic, Hannes Hogni Vilhjalmsson

Full Papers

TRANSIT Routing on Video Game Maps PDF
Leonid Antsfeld, Daniel Damir Harabor, Philip Kilby, Toby Walsh
RRT-Based Game Level Analysis, Visualization, and Visual Refinement PDF
Aaron William Bauer, Zoran Popović
Reaching Cognitive Consensus with Improvisational Agents PDF
Rania Adel Hodhod, Brian Magerko
Fast Procedural Level Population with Playability Constraints PDF
Ian D. Horswill, Leif Foged
Evaluating Competitive Game Balance with Restricted Play PDF
Alexander Jaffe, Alex Miller, Erik Andersen, Yun-En Liu, Anna Karlin, Zoran Popovic
Sports Commentary Recommendation System (SCoReS): Machine Learning for Automated Narrative PDF
Greg Michael Lee, Vadim Bulitko, Elliot Ludvig
POMCoP: Belief Space Planning for Sidekicks in Cooperative Games PDF
Owen Macindoe, Leslie Pack Kaelbling, Tomás Lozano-Pérez
Game-Based Data Capture for Player Metrics PDF
Aline Normoyle, John Drake, Maxim Likhachev, Alla Safonova
Adapting AI Behaviors To Players in Driver San Francisco: Hinted-Execution Behavior Trees PDF
Sergio Ocio
Understanding Speech in Interactive Narratives with Crowdsourced Data PDF
Jeff Orkin, Deb Roy
Combining Search-Based Procedural Content Generation and Social Gaming in the Petalz Video Game PDF
Sebastian Risi, Joel Lehman, David B. D'Ambrosio, Ryan Hall, Kenneth O. Stanley
Representing Morals in Terms of Emotion PDF
Margaret Krystyna Sarlej, Malcolm Ryan
Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution PDF
Noor Shaker, Georgios N. Yannakakis, Julian Togelius, Miguel Nicolau, Michael O'Neill
If Not Now, Where? Time and Space Equivalency in Strategy Games PDF
Baylor Wetzel, Kyle Anderson, Wilma Koutstaal, Maria Gini
Evolutionary Learning of Goal Priorities in a Real-Time Strategy Game PDF
Jay Young, Nick Hawes
A Temporal Data-Driven Player Model for Dynamic Difficulty Adjustment PDF
Alexander E. Zook, Mark O. Riedl

Poster Papers

Spatial Game Signatures for Bot Detection in Social Games PDF
Titus Barik, Brent Harrison, David L. Roberts, Xuxian Jiang
On Case Base Formation in Real-Time Heuristic Search PDF
Vadim Bulitko, Chris Rayner, Ramon Lawrence
Fast Heuristic Search for RTS Game Combat Scenarios PDF
David Churchill, Abdallah Saffidine, Michael Buro
Plan-Based Character Diversity PDF
Alexandra Coman, Hector Munoz-Avila
Aesthetic Considerations for Automated Platformer Design PDF
Michael Cook, Simon Colton, Alison Pease
Enhancing the Believability of Character Behaviors Using Non-Verbal Cues PDF
Neesha Desai, Duane Szafron
Statechart-Based AI in Practice PDF
Christopher Dragert, Jorg Kienzle, Clark Verbrugge
TEAM-IT : Location-Based Gaming in Real and Virtual Environments PDF
Spencer John Frazier, Alex Newnan, Rajiv Maheswaran, Yu-Han Chang, Fotos Frangoudes
Mining Rules from Player Experience and Activity Data PDF
Jeremy Gow, Simon Colton, Paul Cairns, Paul Miller
When Players Quit (Playing Scrabble) PDF
Brent Harrison, David Roberts
Planning Is the Game: Action Planning as a Design Tool and Game Mechanism PDF
Rudolf Kadlec, Csaba Toth, Martin Cerny, Roman Bartak, Cyril Brom
Glengarry Glen Ross: Using BDI for Sales Game Dialogues PDF
Tijmen Joppe Muller, Annerieke Heuvelink, Karel Bosch, van den, Ivo Swartjes
Telling Interactive Player-specific Stories and Planning for It: ASD + PaSSAGE = PAST PDF
Alejandro Jose Ramirez, Vadim Bulitko
Player Profiling with Fallout 3 PDF
Pieter Spronck, Iris Balemans, Giel van Lankveld
Simulating Adaptive Quests for Increased Player Impact in MMORPGs PDF
Emmett Tomai, Rosendo Salazar
The Gold Standard: Automatically Generating Puzzle Game Levels PDF
David Williams-King, Jörg Denzinger, John Aycock, Ben Stephenson

Demonstration Papers

RoleModelVis: A Visualization of Logical Story Models PDF
Sherol Chen, Andrew Deunsing, Peter Kong, Arnav Jhala, Noah Wardrip-Fruin, Michael Mateas

Doctoral Consortium

Arnav Jhala
Toward a Computational Model of Character Personality for Planning-Based Narrative Generation PDF
Julio Cesar Bahamon
Research Summary PDF
Hendrik Baier
Toward a Narrative Comprehension Model of Cinematic Generation for 3D Virtual Environments PDF
Bradley Alan Cassell
Model-Driven AI for Games: Research Plan PDF
Christopher W. A. Dragert
Creating Model-Based Adaptive Environments Using Game-Specific and Game-Dependent Analytics PDF
Brent Harrison
Narrative Intelligence Without (Domain) Boundaries PDF
Boyang Li
Assistant Agents for Sequential Planning Problems PDF
Owen Macindoe
Applying Learning by Observation and Case-Based Reasoning to Improve Commercial RTS Game AI PDF
Glen Robertson
Representing and Generating Maps of Large-Scale Virtual Environments for Intelligent Mobile Agents PDF
Katrina Samperi
Learning Human Motion Models PDF
Bulent Tastan

W1: Intelligent Narrative Technologies Workshop

Stephen G. Ware
Stephen G. Ware, Jichen Zhu, Rania Hodhod
Toward Narrative Schema-Based Goal Recognition Models for Interactive Narrative Environments PDF
Alok Baikadi, Jonathan P. Rowe, Bradford W. Mott, James C. Lester
Generating Narrative Action Schemas for Suspense PDF
Spyridon Giannatos, Yun-Gyung Cheong, Mark J. Nelson, Georgios N. Yannakakis
Punch and Judy AI Playset: A Generative Farce Manifesto, Or, The Tragical Comedy or Comical Tragedy of Predicate Calculus PDF
Ian D. Horswill
Toward Autonomous Crowd-Powered Creation of Interactive Narratives PDF
Boyang Li, Stephen Lee-Urban, Mark O. Riedl
Gestural Interactions for Interactive Narrative Co-Creation PDF
Andreya Piplica, Chris Deleon, Brian Magerko
A Formal Game for Eliciting Story Structure from Authors PDF
David L. Roberts, Andrew Hansen
Character Networks for Narrative Generation PDF
Graham Sack
Procedural Game Adaptation: Framing Experience Management as Changing an MDP PDF
David Thue, Vadim Bulitko
Towards Adaptive Quest Narrative in Shared, Persistent Virtual Worlds PDF
Emmett Tomai
The Intentional Fast-Forward Narrative Planner PDF
Stephen G. Ware
Towards an Empathizing and Adaptive Storyteller System PDF
Byung Chull Bae, Alberto Brunete, Usman Malik, Evanthia Dimara, Jermsak Jermsurawong, Nikolaos Mavridis
Towards Interest And Engagement, A Framework For Adaptive Storytelling PDF
Michael Garber-Barron, Mei Si

W2: AI in Adversarial Real-Time Games Workshop

Michael Buro
Michael Buro
Incorporating Search Algorithms into RTS Game Agents PDF
David Churchill, Michael Buro
CLASSQ-L: A Q-Learning Algorithm for Adversarial Real-Time Strategy Games PDF
Ulit Jaidee, Hector Munoz-Avila
Adversarial Policy Switching with Application to RTS Games PDF
Brian King, Alan Fern, Jesse Hostetler
Adversarial Planning for Multi-Agent Pursuit-Evasion Games in Partially Observable Euclidean Space PDF
Eric Raboin, Ugur Kuter, Dana Nau, S. K. Gupta
A Dataset for StarCraft AI and an Example of Armies Clustering PDF
Gabriel Synnaeve, Pierre Bessière
Kiting in RTS Games Using Influence Maps PDF
Alberto Uriarte, Santiago Ontañón

W3: Musical Metacreation Workshop

Preface PDF
Philippe Pasquier, Arne Eigenfeldt, Oliver Bown
Organizing Committee
Philippe Pasquier
Maxine’s Turing Test – A Player-Program as Co-Ethnographer of Socio-Aesthetic Interaction in Improvised Music PDF
Ritwik Banerji
Autonomy in Music-Generating Systems PDF
Oliver Roland Bown, Aengus Martin
Creative Partnerships with Technology: How Creativity Is Enhanced Through Interactions with Generative Computational Systems PDF
Andrew Robert Brown
Quantum Composition and Improvisation PDF
Dale E. Parson
Computational Music Theory PDF
Georg Boenn, Martin Brain, Marina De Vos, John Ffitch
The Melody Triangle: Exploring Pattern and Predictability in Music PDF
Henrik Ekeus, Samer Abdallah, Mark Plumbley, Peter McOwan
Automatic Orchestration for Automatic Composition PDF
Eliot Handelman, Andie Sigler, David Donna
Meta-Score, a Novel PWGL Editor Designed for the Structural, Temporal, and Procedural Description of a Musical Composition PDF
Mika Kuuskankare
Algorithmically Flexible Style Composition Through Multi-Objective Fitness Functions PDF
Skyler Murray, Dan Ventura
Improvising Musical Structure with Hierarchical Neural Nets PDF
Benjamin D. Smith, Guy E. Garnett
Mezzo: An Adaptive, Real-Time Composition Program for Game Soundtracks PDF
Daniel Lankford Brown
FreshJam: Suggesting Continuations of Melodic Fragments in a Specific Style PDF
Tom Collins, Christian Coulon
Music Design with Audio Oracle Using Information Rate PDF
Shlomo Dubnov, Gerard Assayag
Embracing the Bias of the Machine: Exploring Non-Human Fitness Functions PDF
Arne Eigenfeldt
‘Xa-lan’: Algorithmic Generation of Expressive Music Scores Based on Signal Analysis and Graphical Transformations PDF
Mauricio E. Rodriguez
Demo: A Computer-Assisted Approach to Composing with MaestroGenesis PDF
Paul A. Szerlip, Amy K. Hoover, Kenneth O. Stanley

W4: Human Computation in Digital Games Workshop

Organizing Committee
Reid Swanson, James Niehaus
Modeling Topics in User Dialog for Interactive Tablet Media PDF
Adrian Boteanu, Sonia Chernova
Evaluation of Game Designs for Human Computation PDF
Julie Elizabeth Carranza, Markus Krause
Emergent Remix Culture in an Anonymous Collaborative Art System PDF
Kathleen Tuite, Adam M. Smith
Location-Based Game Platform for Behavioral Data Collection in Disaster Rescue Scenarios PDF
Spencer Frazier, Chao Huang, Yu-Han Chang, Rajiv Maheswaran
Metaphor Computing PDF
Dan Fu, Matt Bishop
Limitations of Choice-Based Interactive Evolution for Game Level Design PDF
Antonios Liapis, Georgios N. Yannakakis, Julian Togelius
A Collaborative Puzzle Game to Study Situated Dialog PDF
Andrew Danise, Kristina Striegnitz
Finding Image Regions with Human Computation and Games with a Purpose PDF
Mathias Lux, Alexander Müller, Mario Guggenberger
Supporting STEM Learning With Gaming Technologies: Principles For Effective Design PDF Revised PDF
Marcela Borge, Barbara Y. White
Artificial Intelligence and Personalization Opportunities for Serious Games PDF
António Brisson, Gonçalo Pereira, Rui Prada, Ana Paiva, Sandy Louchart, Neil Suttie, Theo Lim, Ricardo Abreu Lopes, Rafael Bidarra, Francesco Bellotti, Milos Kravcik, Manuel Fradinho Oliveira
Representing the Human to the Systems That They Use PDF
Joseph V. Cohn, Elizabeth B. O'Neill
A Review of Student Modeling Techniques in Intelligent Tutoring Systems PDF
Brent Harrison, David Roberts