Browse Title Index


 
Scheduled Conference Title
 
Eighth Artificial Intelligence and Interactive Digital Entertainment Conference Embracing the Bias of the Machine: Exploring Non-Human Fitness Functions Abstract
Arne Eigenfeldt
 
Eighth Artificial Intelligence and Interactive Digital Entertainment Conference Emergent Remix Culture in an Anonymous Collaborative Art System Abstract
Kathleen Tuite, Adam M. Smith
 
Eighth Artificial Intelligence and Interactive Digital Entertainment Conference Enhancing the Believability of Character Behaviors Using Non-Verbal Cues Abstract
Neesha Desai, Duane Szafron
 
Eighth Artificial Intelligence and Interactive Digital Entertainment Conference Evaluating Competitive Game Balance with Restricted Play Abstract
Alexander Jaffe, Alex Miller, Erik Andersen, Yun-En Liu, Anna Karlin, Zoran Popovic
 
Eighth Artificial Intelligence and Interactive Digital Entertainment Conference Evaluation of Game Designs for Human Computation Abstract
Julie Elizabeth Carranza, Markus Krause
 
Eighth Artificial Intelligence and Interactive Digital Entertainment Conference Evolutionary Learning of Goal Priorities in a Real-Time Strategy Game Abstract
Jay Young, Nick Hawes
 
Eighth Artificial Intelligence and Interactive Digital Entertainment Conference Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution Abstract
Noor Shaker, Georgios N. Yannakakis, Julian Togelius, Miguel Nicolau, Michael O'Neill
 
Eighth Artificial Intelligence and Interactive Digital Entertainment Conference Fast Heuristic Search for RTS Game Combat Scenarios Abstract
David Churchill, Abdallah Saffidine, Michael Buro
 
Eighth Artificial Intelligence and Interactive Digital Entertainment Conference Fast Procedural Level Population with Playability Constraints Abstract
Ian D. Horswill, Leif Foged
 
Eighth Artificial Intelligence and Interactive Digital Entertainment Conference Finding Image Regions with Human Computation and Games with a Purpose Abstract
Mathias Lux, Alexander Müller, Mario Guggenberger
 
Eighth Artificial Intelligence and Interactive Digital Entertainment Conference FreshJam: Suggesting Continuations of Melodic Fragments in a Specific Style Abstract
Tom Collins, Christian Coulon
 
Eighth Artificial Intelligence and Interactive Digital Entertainment Conference Game-Based Data Capture for Player Metrics Abstract
Aline Normoyle, John Drake, Maxim Likhachev, Alla Safonova
 
Eighth Artificial Intelligence and Interactive Digital Entertainment Conference Generating Narrative Action Schemas for Suspense Abstract
Spyridon Giannatos, Yun-Gyung Cheong, Mark J. Nelson, Georgios N. Yannakakis
 
Eighth Artificial Intelligence and Interactive Digital Entertainment Conference Gestural Interactions for Interactive Narrative Co-Creation Abstract
Andreya Piplica, Chris Deleon, Brian Magerko
 
Eighth Artificial Intelligence and Interactive Digital Entertainment Conference Glengarry Glen Ross: Using BDI for Sales Game Dialogues Abstract
Tijmen Joppe Muller, Annerieke Heuvelink, Karel Bosch, van den, Ivo Swartjes
 
Eighth Artificial Intelligence and Interactive Digital Entertainment Conference If Not Now, Where? Time and Space Equivalency in Strategy Games Abstract
Baylor Wetzel, Kyle Anderson, Wilma Koutstaal, Maria Gini
 
Eighth Artificial Intelligence and Interactive Digital Entertainment Conference Improvising Musical Structure with Hierarchical Neural Nets Abstract
Benjamin D. Smith, Guy E. Garnett
 
Eighth Artificial Intelligence and Interactive Digital Entertainment Conference Incorporating Search Algorithms into RTS Game Agents Abstract
David Churchill, Michael Buro
 
Eighth Artificial Intelligence and Interactive Digital Entertainment Conference Invited Talks Abstract
Rich Hilleman, Marek Michalowski, Zoran Popovic, Hannes Hogni Vilhjalmsson
 
Eighth Artificial Intelligence and Interactive Digital Entertainment Conference Kiting in RTS Games Using Influence Maps Abstract
Alberto Uriarte, Santiago Ontañón
 
Eighth Artificial Intelligence and Interactive Digital Entertainment Conference Learning Human Motion Models Abstract
Bulent Tastan
 
Eighth Artificial Intelligence and Interactive Digital Entertainment Conference Limitations of Choice-Based Interactive Evolution for Game Level Design Abstract
Antonios Liapis, Georgios N. Yannakakis, Julian Togelius
 
Eighth Artificial Intelligence and Interactive Digital Entertainment Conference Location-Based Game Platform for Behavioral Data Collection in Disaster Rescue Scenarios Abstract
Spencer Frazier, Chao Huang, Yu-Han Chang, Rajiv Maheswaran
 
Eighth Artificial Intelligence and Interactive Digital Entertainment Conference Maxine’s Turing Test – A Player-Program as Co-Ethnographer of Socio-Aesthetic Interaction in Improvised Music Abstract
Ritwik Banerji
 
Eighth Artificial Intelligence and Interactive Digital Entertainment Conference Metaphor Computing Abstract
Dan Fu, Matt Bishop
 
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