AAAI Publications, Ninth Artificial Intelligence and Interactive Digital Entertainment Conference

Font Size: 
Designer Modeling for Personalized Game Content Creation Tools
Antonios Liapis, Georgios N. Yannakakis, Julian Togelius

Last modified: 2013-11-13


With the growing use of automated content creation and computer-aided design tools in game development, there is potential for enhancing the design process through personalized interactions between the software and the game developer. This paper proposes designer modeling for capturing the designer's preferences, goals and processes from their interaction with a computer-aided design tool, and suggests methods and domains within game development where such a model can be applied. We describe how designer modeling could be integrated with current work on automated and mixed-initiative content creation, and envision future directions which focus on personalizing the processes to a designer's particular wishes.


Procedural Content Generation, Computer-aided Design, Designer Modeling, User Modeling, Computer Games, Game Design, Artificial Intelligence, Machine Learning

Full Text: PDF