AAAI Publications, Eleventh Artificial Intelligence and Interactive Digital Entertainment Conference

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Map Sketch Generation as a Service
Antonios Liapis

Last modified: 2015-09-23

Abstract


This paper describes the structure of a web service able to generate simple game levels via constrained evolutionary optimization. The provided web service allows users to generate playable game levels without needing to understand the underlying process and without having to allocate computational resources for doing so; combined with the highly expressive and customizable generator, a broad range of levels for different genres and purposes can meet many user needs.

Keywords


map sketch; sentient sketchbook; procedural content generation; level generation; webservice; cloud computing; shooter games; rogue-like games; strategy games

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