AAAI Publications, Eleventh Artificial Intelligence and Interactive Digital Entertainment Conference

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Designing Story-Centric Games for Player Emotion: A Theoretical Perspective
Jason Matthew Harley, Jonathan P. Rowe, James C. Lester, Claude Frasson

Last modified: 2015-09-23


Narratives are powerful because of their impact on our emotional experiences. Recent years have witnessed significant advances in affective computing and intelligent interaction, presenting a broad range of opportunities for enhancing the design, implementation, and adaptivity of interactive narratives. This paper presents preliminary work examining story-centric games and interactive narratives from the perspective of psychological theories of emotion, with a particular focus on player affect. We examine the sources and duration of player emotion, social facets of emotion, players’ individual differences in emotion, and meta-emotions. Recommendations and future directions for research on player emotion in interactive narratives are discussed.


emotions; affect; players; intelligent narrative technologies; games

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