Browse Title Index


 
Scheduled Conference Title
 
Fourteenth Artificial Intelligence and Interactive Digital Entertainment Conference A Design Pattern Approach for Multi-Game Level Generation Abstract
Spencer Beaupre, Thomas Wiles, Sean Briggs, Gillian Smith
 
Fourteenth Artificial Intelligence and Interactive Digital Entertainment Conference A Hybrid Approach to Planning and Execution in Dynamic Environments Through Hierarchical Task Networks and Behavior Trees Abstract
Xenija Neufeld, Sanaz Mostaghim, Sandy Brand
 
Fourteenth Artificial Intelligence and Interactive Digital Entertainment Conference A Monte Carlo Approach to Skill-Based Automated Playtesting Abstract
Britton Horn, Josh Aaron Miller, Gillian Smith, Seth Cooper
 
Fourteenth Artificial Intelligence and Interactive Digital Entertainment Conference A User Study on Learning from Human Demonstration Abstract
Brandon Packard, Santiago Ontanon
 
Fourteenth Artificial Intelligence and Interactive Digital Entertainment Conference Action Abstractions for Combinatorial Multi-Armed Bandit Tree Search Abstract
Rubens O. Moraes, Julian R. H. Mariño, Levi H. S. Lelis, Mario A. Nascimento
 
Fourteenth Artificial Intelligence and Interactive Digital Entertainment Conference Affect-Based Early Prediction of Player Mental Demand and Engagement for Educational Games Abstract
Joseph B. Wiggins, Mayank Kulkarni, Wookhee Min, Bradford Mott, Kristy Elizabeth Boyer, Eric Wiebe, James Lester
 
Fourteenth Artificial Intelligence and Interactive Digital Entertainment Conference Automated Game Design via Conceptual Expansion Abstract
Matthew Guzdial, Mark Riedl
 
Fourteenth Artificial Intelligence and Interactive Digital Entertainment Conference CADI — A Conversational Assistive Design Interface for Discovering Pong Variants Abstract
Afshin Mobramaein, Morteza Behrooz, Jim Whitehead
 
Fourteenth Artificial Intelligence and Interactive Digital Entertainment Conference CatSAT: A Practical, Embedded, SAT Language for Runtime PCG Abstract
Ian Douglas Horswill
 
Fourteenth Artificial Intelligence and Interactive Digital Entertainment Conference Combining Intentionality and Belief: Revisiting Believable Character Plans Abstract
Alireza Shirvani, Rachelyn Farrell, Stephen G. Ware
 
Fourteenth Artificial Intelligence and Interactive Digital Entertainment Conference Design Mining for Minecraft Architecture Abstract
Euisun Yoon, Erik Andersen, Bharath Hariharan, Ross Knepper
 
Fourteenth Artificial Intelligence and Interactive Digital Entertainment Conference Engaging Turn-Based Combat in the Children of the Galaxy Videogame Abstract
Pavel Šmejkal, Jakub Gemrot
 
Fourteenth Artificial Intelligence and Interactive Digital Entertainment Conference Evolutionary MCTS with Flexible Search Horizon Abstract
Hendrik Baier, Peter I. Cowling
 
Fourteenth Artificial Intelligence and Interactive Digital Entertainment Conference Evolving Behaviors for an Interactive Cube-Based Artifact Abstract
Victor M. Oliveira, Hugo A. D. do Nascimento, Fabrizzio A. A. M. N. Soares, Cleomar S. Rocha
 
Fourteenth Artificial Intelligence and Interactive Digital Entertainment Conference Exhaustive and Semi-Exhaustive Procedural Content Generation Abstract
Nathan R. Sturtevant, Matheus Jun Ota
 
Fourteenth Artificial Intelligence and Interactive Digital Entertainment Conference Expanding Expressive Range: Evaluation Methodologies for Procedural Content Generation Abstract
Adam Summerville
 
Fourteenth Artificial Intelligence and Interactive Digital Entertainment Conference Experience Management with Beliefs, Desires, and Intentions for Virtual Agents Abstract
Rachelyn Farrell
 
Fourteenth Artificial Intelligence and Interactive Digital Entertainment Conference Exploratory Automated Analysis of Structural Features of Interactive Narrative Abstract
Nathan Partlan, Elin Carstensdottir, Sam Snodgrass, Erica Kleinman, Gillian Smith, Casper Harteveld, Magy Seif El-Nasr
 
Fourteenth Artificial Intelligence and Interactive Digital Entertainment Conference Exploring Gameplay With AI Agents Abstract
Fernando De Mesentier Silva, Igor Borovikov, John Kolen, Navid Aghdaie, Kazi Zaman
 
Fourteenth Artificial Intelligence and Interactive Digital Entertainment Conference Games as Co-Creative Cooperative Systems Abstract
Rodrigo Canaan
 
Fourteenth Artificial Intelligence and Interactive Digital Entertainment Conference Gemini: Bidirectional Generation and Analysis of Games via ASP Abstract
Adam Summerville, Chris Martens, Ben Samuel, Joseph Osborn, Noah Wardrip-Fruin, Michael Mateas
 
Fourteenth Artificial Intelligence and Interactive Digital Entertainment Conference Generating Paths with WFC Abstract
Hugo Scurti, Clark Verbrugge
 
Fourteenth Artificial Intelligence and Interactive Digital Entertainment Conference GIGL: A Domain Specific Language for Procedural Content Generation with Grammatical Representations Abstract
Tiannan Chen, Stephen J. Guy
 
Fourteenth Artificial Intelligence and Interactive Digital Entertainment Conference Improbotics: Exploring the Imitation Game Using Machine Intelligence in Improvised Theatre Abstract
Kory W. Mathewson, Piotr Mirowski
 
Fourteenth Artificial Intelligence and Interactive Digital Entertainment Conference Keeping the Story Straight: A Comparison of Commitment Strategies for a Social Deduction Game Abstract
Markus Eger, Chris Martens
 
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