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A Game Playing System for Use in Computer Science Education
Last modified: 2010-05-06
Abstract
The MAPLE Game Playing System is a web application and website that allows students to design and program game playing agents using the Python programming language. The system provides a platform for assignments in introductory computer science courses and senior and graduate-level A.I. courses. The website allows users to upload, use, and share agents that play games such as the Prisoner’s Dilemma, Stag Hunt, and Matching Pennies. In this paper, we discuss the features and functionality of the system and suggest pos- sible assignments within A.I. or introductory programming courses.
Keywords
education;game theory; tools; multi-agent
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