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Reactive Teaming for Intelligent Game Characters
Last modified: 2010-05-06
Abstract
Reactive methods for controlling intelligent agents have proven to be a very strong alternative to planning methods, especially in areas such as robotics and game agents, where real-time performance is critical. Despite this success, coordinating teams of reactive agents can be a nontrivial problem. In this work, we present our initial development of a novel method for coordinating reactive agents using behavior-based control by transferring layers between different agents.
Keywords
games; teams; reactive control
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