AAAI Publications, Twenty-Fourth International Conference on Automated Planning and Scheduling

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Building Virtual Behaviors from Partially Controllable Available Behaviors in Nondeterministic Environments
Giuseppe De Giacomo, Fabio Patrizi, Sebastian Sardina

Last modified: 2014-05-11

Abstract


The composition problem involves how to coordinate a set of available modules (e.g., concrete devices installed in a smart house, such as video cameras, lights, blinds, etc.) so as to implement a desired but non-existent target complex component (e.g., a complex entertainment house system). This paper summarizes the results in (De Giacomo, Patrizi, and Sardina 2013), by formally defining the problem within an AI context, characterizing its complexity, and identifying effective techniques to solve it. Related results are also briefly discussed.

Keywords


Behavior composition; automated planning; synthesis; reasoning about action

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