Last modified: 2014-06-18
Abstract
(1) The average error per move scales uniformly higher the more advantage is enjoyed by either side, with the effect much sharper for humans than computers;
(2) For almost any degree of advantage or disadvantage, a human player has a significant 2--3\% lower scoring expectation if it is his/her turn to move, than when the opponent is to move; the effect is nearly absent for computers.
(3) Humans prefer to drive games into positions with fewer reasonable options and earlier resolutions, even when playing as human-computer {\em freestyle\/} tandems.
The question of whether the phenomenon (1) owes more to human perception of relative value, akin to phenomena documented by Kahneman and Tversky, or to rational risk-taking in unbalanced situations, is also addressed.
Other regularities of human and computer performances are described with implications for decision-agent domains outside chess.