Serious Games Get Smart: Intelligent Game-Based Learning Environments

  • James C. Lester North Carolina State University
  • Eun Y. Ha North Carolina State University
  • Seung Y. Lee North Carolina State University
  • Bradford W. Mott North Carolina State University
  • Jonathan P. Rowe North Carolina State University
  • Jennifer L. Sabourin North Carolina State University

Abstract

Intelligent game-based learning environments integrate commercial game technologies with AI methods from intelligent tutoring systems and intelligent narrative technologies. This article introduces the CRYSTAL ISLAND intelligent game-based learning environment, which has been under development in the authors’ laboratory for the past seven years. After presenting CRYSTAL ISLAND, the principal technical problems of intelligent game-based learning environments are discussed: narrative-centered tutorial planning, student affect recognition, student knowledge modeling, and student goal recognition. Solutions to these problems are illustrated with research conducted with the CRYSTAL ISLAND learning environment.
Published
2013-12-15
Section
Articles