Serious Games Get Smart: Intelligent Game-Based Learning Environments

  • James C. Lester North Carolina State University
  • Eun Y. Ha North Carolina State University
  • Seung Y. Lee North Carolina State University
  • Bradford W. Mott North Carolina State University
  • Jonathan P. Rowe North Carolina State University
  • Jennifer L. Sabourin North Carolina State University


Intelligent game-based learning environments integrate commercial game technologies with AI methods from intelligent tutoring systems and intelligent narrative technologies. This article introduces the CRYSTAL ISLAND intelligent game-based learning environment, which has been under development in the authors’ laboratory for the past seven years. After presenting CRYSTAL ISLAND, the principal technical problems of intelligent game-based learning environments are discussed: narrative-centered tutorial planning, student affect recognition, student knowledge modeling, and student goal recognition. Solutions to these problems are illustrated with research conducted with the CRYSTAL ISLAND learning environment.
How to Cite
Lester, J. C., Ha, E. Y., Lee, S. Y., Mott, B. W., Rowe, J. P., & Sabourin, J. L. (2013). Serious Games Get Smart: Intelligent Game-Based Learning Environments. AI Magazine, 34(4), 31-45.